#ifndef MANAGER_ENEMY_H
#define MANAGER_ENEMY_H
#include <vector>

class CEnemy;



class CEnemyManager {
public:
	CEnemyManager();
	~CEnemyManager();
	enum ENEMIES{
		BASIC=0,
		PATROL,
		BOSS
	};
	void AddEnemy(ENEMIES enemy);
	void Update();
	void Render();
private:
	std::vector<CEnemy *> m_Enemy;
};
#endif

